
While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit. Heres a quick tutorial on how to install multiplayer BeamNG Drive in May 2021. Online multiplayer might not happen because BeamNG would need to rent servers (or buy some), which gets very expensive very quickly. I have seen some other threads talking about some stuff left over from Torque 3D and some stuff with that, but I was wondering if I even have permission in the first. Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Online multiplayer uses a dedicated server, but local uses the pc you are playing on. I have been considering making a multiplayer modification for BeamNG, because it is one of my favorite games and I hate to see it only be a single player game. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content. Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user.


Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
